Autobiographical!

Hello! I'm Tim Romero. I'm a game developer, born and raised here in Colorado Springs, CO. I'm currently a Senior in the Bachelor of Innovation™ in Game Design and Development at UCCS. I am on track to graduate in May.

I am currently aspiring to find a position in graphics and game programming, as I am technically-minded and enjoy experimenting with things such as shaders and procedural content creation, and also frequently create my own art assets for my game development projects. In creating effects, I may use Blender to create models, Blender and Photoshop to create textures and sprites, and test shaders or other effects using XNA Game Studio or Unity 3D.

My latest project in-progress is a GPU-accelerated procedural texturing library similar to the product Substance Designer. Textures are described by a pixel shader and rendered onto a specific model at load-time. Currently the system can create seamless textures by taking a UV-unwrapped model and pixel shader as input. I plan to implement animated textures by rendering the texture multiple times to a sprite sheet and cycling through the frames by manipulating the texture coordinates of the model.