Funderful!

These are some of the game development projects I've built or contributed to since enrolling at UCCS.

Important: Installers are not provided for these games, so for any XNA games you will need to install the prerequisites below manually.

XNA Prerequisites

Imagination Stations

A video playlist (five videos) of the front-end, FSR, and PWND games. Use the "Next" button to the right of the Play/Pause control to skip to the next video. Narrated by the project lead, Dr. Tim Chamillard.

The Imagination Stations were commissioned by the University of Colorado at Colorado Springs in partnership with Peak Game Studios. The goal was to create interesting and interactive displays which would get touring K-12 students interested in science and engineering topics through presentations and educational games.

The games are on display on several HDTVs on campus, in the Science & Engineering building. All the software is controlled via one to four wired Xbox 360 controllers (PWND can be played cooperatively with up to four players).

I was on the teams that developed the front-end, and the PWND and FSR games. Other departments and teams supplied media such as videos, PowerPoint presentations, and simpler games.

Most of my work was on 3D graphics: modeling, texturing, rigging, and animating 3D objects; rendering and batching image sequences for 2D games, and writing rendering code for 3D games. All of the graphics were designed for a 1080p HD resolution.

Related links

Rhombi II

Rhombi II gameplay footage (480p or 720p quality recommended)

Rhombi II is a PC puzzle game built in Game Maker. The player moves the blue square using the arrow keys. As the player moves, they leave a trail of blocks behind. Those blocks are consumed over time by a tail of fire. The player's goal is to destroy every block and reach the end of the level.

Since time only passes when the player moves, the player can pace their play style however they like, slowing down to plan paths through tricky sections.

The first version of Rhombi was inspired by a mini-game "Square" in the WiiWare game MaBoShi's Arcade. It was later enhanced to add menus and power-ups, which can be used to play as a two-player cooperative experience, or for occasional assistance when playing solo.

Controls

  • Arrow keys - movement
  • Left mouse button - Select power-up, use power-up

Download

Bastardoids

A video playthrough of Bastardoids (as played by one player).

A two-player asymmetric competitive shooter themed after the arcade classic Asteroids. The game is entrenched in a comically thick, overdeveloped plot about the survival of the human race.

One player controls a small fighter spaceship with Asteroids-style control using the keyboard. The second player controls the weapons of the mothership using the mouse.

I co-developed Bastardoids on a team with two other members.

Controls

  • Spacebar - Skip intro cinematic
  • Player 1 (Small spaceship):
    • Left/Right arrow keys - Turn left/right
    • Up/Down arrow keys - Accelerate/decelerate
    • Spacebar - Fire lasers
  • Player 2 (Mothership):
    • Move mouse - move aiming reticle
    • Left mouse button - Fire selected weapon
    • Right mouse button - Cycle through weapons

Downloads